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π Daring Dragon
Finish a lesson to earn 20 coins. Play 3 levels for 30 coins (3 shared retries total).
Your Learn and Study balance: 0 coins Β· Game gems are separate.
Take a break from practice. Challenge the computer or play with someone next to you. Every move follows the rules of chess.
Select a piece, then choose a highlighted square. White always plays from the bottom.
Promote your pawn!
White to move
Play chess without leaving Learn and Study.
Black Β· Mia10:00
White Β· You10:00
Clock starts after Whiteβs first move. Selecting a timer starts a new game.
Mia plays a relaxed, beginner-friendly game.
Elo numbers describe the difficulty settings; they are not independently rated.
Moves
Chess doesn't affect your lesson points, badges, or weekly learning streak. Games automatically draw for insufficient material, including king against king. Clock starts after Whiteβs first move. Timed games end when a clock reaches zero; games reset on refresh.
How to Play Chess
Goal: Checkmate the other king. That's when the king is under attack and has no legal way to escape. White moves first; players then take turns.
Pawn: moves forward one square, or two squares on its first move; captures one square diagonally. Reaching the opposite end lets you promote it to a queen, rook, bishop, or knight.
Rook: moves any number of empty squares horizontally or vertically.
Bishop: moves diagonally any number of empty squares.
Knight: moves in an L shape (two squares in one direction and one sideways) and can jump over pieces.
Queen: moves like a rook or bishop.
King: moves one square in any direction, but cannot move into check.
Special moves
Castling: If neither the king nor the chosen rook has moved, the spaces between them are clear, and the king isn't in, through, or into check, move your king two squares toward that rook. The rook moves next to the king automatically.
En passant: After an opponent moves a pawn two squares past one of your pawns, you may capture it diagonally as if it had moved only one squareβbut only on your very next move.
How a game ends
Checkmate! The checked king has no legal move to escape, so the attacking side wins. Stalemate! A player has no legal move but is not in check, so the game ends in a draw. Draw! Also occurs with insufficient material, certain repeated positions, the 75-move rule, an agreed draw, or a valid draw claim under the 50-move or threefold-repetition rules.
Tip: Control the center, develop your knights and bishops, protect your king, and avoid giving pieces away.
Badges
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Lesson progressGrade 3 Β· Math
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